Intent: Introduction, Vision and Philosophy
The purpose of this document is to clarify the how, why, and what of Computing teaching at Harris Primary Benson. This is to be used by staff to clarify expectations, highlight the resources that we have at our disposal, and to ensure that a high-quality Computing curriculum is being taught to all.
A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science and design and technology, and provides insights into both natural and artificial systems. Computing builds on the Technology aspect of the Early Learning Goals within the EYFS.
The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content.
Computing also ensures that pupils become digitally literate – are able to use and express themselves and develop their ideas through information and communication technology – at a level suitable to prepare them for the future workplace and as active participants in a digital world.
At Harris Primary Benson, we want all children to become practical problem solvers who apply invention and resourcefulness to real-world systems and ideas. This combination of principles, practice and invention makes computing an extraordinarily useful and intensely creative subject, suffused with excitement, both visceral (‘it works!’) and intellectual (‘that is so beautiful’). Within Computing at HPAB, we aim to educate, engage and enthuse our pupils.
Implementation: What does Computing look like at HPAB?
As Computing is a statutory subject, all classes teach and learn Computing at least once a week as well as discreetly with other subjects.
The teaching of Computing at HPAB places problem solving at the heart of learning. We use a variety of programs from the LGFL ‘London Grid for Learning’ website, 2Simple, Scratch as a block-based visual application to teach programming and Microsoft office, including spreadsheets, word and PowerPoint.
Each computing unit is planned so that it;
is engaging and sets a purpose.
links with other curriculum areas
lessons are practical and provide opportunities for collaborative project work
The teaching and learning of computing adopted here is one of effective practice, we consider effective to mean those things which best contribute to pupil outcomes across the computing curriculum. The ideas of the computing learning are through experiment, discussion and making which run throughout the units.
Impact: Evidence and Assessment
Evidence of progression in computing is collected in named school files on the server where pupils pick and save work to include and it is shared with their peers to assess and discuss; learning is also evidenced in each class teacher book to record assessment for learning each session. At HPAB we believe that when assessing computing it is important to look for evidence of knowledge of understanding as well as technical skills. Asking pupils to talk about what they have learned as well as showing the work they have completed, will provide important evidence of learning. We assess through observation of work on tasks, contribution to class discussion and peer discussions.